"Every perception is to some degree an act of creation, and every act of memory is to some degree an act of imagination."
-- Gerald Edelman, Second Nature: Brain Science and Human Knowledge
7 Why isn't there more work on tools for thought today？9 Why isn't there more work on tools for thought today？Why isn't there more work on tools for thought today？How can we develop transformative tools for thought？2020-10-18Journal
It's encouraging that the video game industry can make inroads on the public goods problem. Is there a solution for tools for thought? Unfortunately, the novelty-based short-term revenue approach of the game industry doesn't work. You want people to really master the best new tools for thought, developing virtuoso skill, not spend a few dozen hours (as with most games) getting pretty good, and then moving onto something new.
Another plausible solution to the public goods problem is patents, granting a temporary monopoly over use of an invention. Many software companies, including Adobe, develop a large patent portfolio. However, the current patent system is not a solution for this problem. In 2017, Dana Rao, Adobe's Vice President for Intellectual Property and Litigation, posted a call for major reforms to the patent system, stating that: